> For the complete documentation index, see [llms.txt](https://docs.demonopol.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.demonopol.com/gamefi-rwa-demonopoly/game-sequences.md).

# Game Sequences

#### 1. Rolling the Dice:

* Players roll two dice every turn, with turns occurring every 3 hours in real-time.
* Rolls accumulate if not used immediately.

#### 2. Landing on a Property Square:

* If the player doesn’t own the square:
* Option to apply for compliance to build, refuse, or skip due to insufficient funds.
* If the player owns the square and it has passed the compliance stage:
* They can place a building to increase their property improvement score.
* Properties can be improved three times, after which they transform into their final stage (e.g., thriving businesses or sustainable environments).
* Owning a full set of squares within an area grants bonuses (e.g., grants, tax deductions).

#### 3. Resolution of Actions (RPG-like System with dVRF):

* Critical Failure: Construction fails due to issues like legal disputes or natural disasters. The player cannot construct on the next visit and loses money.
* Failure: Construction fails, and the player loses money.
* Success: Construction succeeds.
* Great Success: Construction succeeds with higher rewards, such as cards and saving money.

#### 4. Cards & Special Events:

* Players draw cards with effects such as:
* In-game actions: e.g., +30% persuasion, extra die roll.
* Rewards: Virtual money, MONO tokens, exclusive Real-World Assets (RWA), wellness perks.
* Movement: Move to a specific square or trigger rare locking events.

#### 5. Special Dice Rolls:

* Low Rolls: May trigger penalties like "Go to Jail" due to immigration or money laundering laws, lasting 24 hours or until the player rolls a double to free themselves.
* Very Rare Rolls: Unlock a share of NFT RWA, MONO tokens, or special wellness perks.

#### 6. Quizzes:

* Periodic quizzes provide educational content on real estate, with in-game rewards.

#### 7. Referral System:

* Designed to amplify network effects, rewarding users for driving community growth and engagement.
* Each successful referral benefits both the referrer and the new player, creating a win-win dynamic.
* Referrers receive impact points, enhancing their leaderboard position and increasing their chances of RWA rewards.
* Matured referrers can offer onboarding perks to new players, encouraging the formation of influential clans to accelerate growth.
